In 1998, PC Gamer US declared it the 15th-best computer game ever released, and the editors called it "the perfect introduction to wargaming". It was a runner-up for Computer Gaming World 's 1997 "Wargame Game of the Year" award, but ultimately lost to Sid Meier's Gettysburg! The editors called Panzer General II "a clinic in how to properly develop a sequel". PC Gamer US named Panzer General II the best computer wargame of 1997. ![]() In the United States, the game sold 42,481 copies during 1997. ![]() Panzer General II 's initial shipment of 100,000 copies sold out within roughly one week of the game's release. The player is also allowed to choose which side to play in individual scenarios (but not in campaigns). The manual states that the intention is to make for a more or less challenging game, but the actual effect is rather different since to some degree the computer player adjusts strategy to compensate for the human player's strengths. Optimal strategies, especially between the scenarios in a campaign, can be complex.Īt the beginning of a scenario or a campaign, the player can select the number of points gained for capturing supply points (this, in turn, affects how many units and how strong the player units are). The player's pieces are carried between scenarios: optimizing what is effective in one scenario (say aircraft) may lead to problems in a subsequent scenario where what is effective differs. Again, if the player attains victories in the east and defeats the Soviet Union, Germany can invade the United States from the Port of Savannah and then march to Oak Ridge, Tennessee to capture a prototype of a US atomic bomb. For example, Germany can invade and capture the British Isles by capturing Windsor or they can invade Malta with Italy. The standard game contains many real-life scenarios however, similarly to other games of the series, players will be able to play some hypothetical scenarios if they perform exceptionally in their command career. It is gained by capturing scenario objectives or as a reward for a quick and decisive victory. The in-game currency used to measure unit buy and upgrade costs is called "prestige". When attaining a higher level, the unit may also receive a famous leader, granting it some special abilities. Each 100 experience points correspond to one experience level (a value ranging from 0 to 5). When attacking or defending, the unit receives experience points based on the amount of damage inflicted to its enemy (also some points are received when damage is caused by the enemy). The final value, health, is represented by a number, usually 1 to 10. Each unit is assigned a numerical value to represent its movement (in hexes) its line of sight (in hexes) its attack abilities against armored targets, unarmored targets, ships, and airplanes its defense against ranged, close, and air attacks as well as values for initiative and remaining ammunition and fuel. There are eight types of units, each with different properties: Infantry, Tank, Anti-Tank, Recon, Air Defense, Fighter, Artillery, and Bomber. The player attacks enemies and captures hexes by moving units, which approximately represent a battalion, regiment or squadron. The objective is to defeat an enemy by capturing all of their victory hexes in a specified number of turns. ![]() ![]() The game also features four kinds of capturable hexes marked by a flag indicating the country owning it: ownership, designating a player's ownership of a city, town or other important feature supply, allowing unit deployment victory, indicating critical cities or objectives and victory-supply, combining victory and supply. Mountain, city, and forest types block line of sight. At the beginning of the game, the entire map is revealed to the player, but enemy units are covered by fog of war and are not visible.Įach hex is assigned one of thirteen terrain types that penalize or assist the movement of units. All are played on a hex map, which is divided up into hexagons that represent between one and two kilometers. The game of Panzer General II is divided into scenarios, each representing a specific battle.
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